The goal of this project is to allow a user with a bluetooth enabled cellphone or pda to gather personally relevant information about and interact with inanimate objects such as books, tabletops, works of art, etc in the user's vicinity.The system allows the user to passively gather information about their environment and get just-in-time reminders or suggestions from useful objects in the environment. For example, walking into a room full of augmented books, the books of interest to the user would "blink" their LEDs, thereby making it easier for the user to find books of potential interest.
We are developing immersive environments that allow a person to interact with a system or simulation in a natural way using their whole body and natural gestures. Some of these interactive experiences are educational in nature; for example, immersive simulations that allow children to explore concepts from mathematics or physics in a playful and natural way. Other immersive environments support a community or workgroup; for example, spaces that convey dynamic information about the whereabouts, actions and interests of a community of people. Finally other spaces are designed to provide an evocative experience; for example, an immersive environment that allows a person to experience a first-person point-of-view, interactive narrative.