MemTable proposes designing a table with a contextual memory. The goal of the system is to facilitate reflection on the long term collaborative work practices of a small group by designing an interface that supports meeting annotation, process documentation, and visualization of group work patterns. The proposed project will introduce a tabletop designed to remember how it is used an provide an interface for contextual retrieval of information. MemTable examines how an interface that embodies the history of its use can be incorporated into our daily work lives.
Soundforms is a tabletop interface for collaborative composition. The shapes and size of objects are used as simple icons for controlling sound output, affording a playful interface for people to experiment together in a short sound composition. .
TeleStory is a tangible interface for children to learn vocabulary through gestural experimentation. Children pair characters in a story and influence their actions through gestural input on the Siftables Platform (David Merrill) TeleStory allows children to influence the design of a television animation and learn the meanings of words by triggering actions in the narrative.
Here is a video of our prototype: click here .
“WordPlay” is a collaborative tabletop interface for generating, organizing, and exploring ideas. The concepts, ideas and arguments discussed in a meeting around the table are visualized and can be organized and manipulated in natural ways by the participants. Users add ideas to the table by speaking, manipulate the properties of words with hand gestures, and explore related concepts by tapping them. WordPlay combines Speech Recognition software, Natural Language Processing, a semantic knowledge network, and multi-touch capability to provide a public forum for brainstorming and support group decision making.