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| a ubicomp'06 workshop | |
| call for
papers workshop abstract ![]() full proposal |
Call for papers
is now open! ![]() Submission deadline is extended to July 7, 2006. For more than a decade the Ubicomp community has worked on the problem of distributing computational power into the environment. One strategy to achieve this goal is to augment items already present in our everyday environment. Approaches that incorporate commonly used objects range from enriching these objects with new functionalities, to using them as a means to trigger the presentation of extra information to the user. The meaning of objects is often related to the history and ritual of their use: interaction design should augment daily gestures as much as the objects themselves, leading to a natural and intuitive interaction paradigm. We believe that using an object or gesture as a basis, or “anchor”, for a new interaction can facilitate intuition and social acceptance, making the Ubicomp paradigm in general more approachable for real users. The use of everyday objects for Ubicomp opens up different and sometimes contrasting scenarios, each posing interesting questions. Analyzing projects presented by other researchers as well as our own work, we have identified a number of conceptual and practical issues related to the augmentation of items that are common in our everyday lives: |
| topics |
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| programme | This workshop will explore design decisions and
technical issues related to these broad categories, encouraging the
development of a discussion aimed at extrapolating general design
guidelines and broad reflections on the topic. The activity will be
centered around two design exercises, which will be carried on by
participants in small groups. Each group will be given a number of seed
objects and a kit containing modeling tools. The teams will be asked to
mock-up an augmentation and create a scenario around its use. A
presentation and discussion will follow each exercise. The workshop date is September 17, 2006. It will be hosted at Ubicomp 2006. |
| participation | We invite researchers and practitioners from
industrial and product design as well as ubiquitous computing to
present design concepts, sketches, and critical questions related to
the area in the form of a poster. We ask participants to submit a
description of their work or idea in 3 to 6 pages in the standard CHI
2006 Extended Abstracts Format, encouraging rich use of illustrations.
A maximum of 25 applicants will be selected to participate in the
workshop based on a review of their papers by the organizers. The
selected papers will be made available on the workshop website to allow
participants to familiarize themselves with each other’s work before the event. Accepted participants will be asked to bring to the workshop one of their favorite objects (augmented or not) as a source of inspiration to share with others. A template of the paper format is available at http://www.chi2006.org/ceaf Papers should be submitted electronically in PDF format to approachable@media.mit.edu no later than July 7, 2006. Notification of acceptance (or rejection) will be sent on July 24, 2006. |
| organizers | David Bouchard - MIT Media Lab Enrico Costanza - MIT Media Lab David Merrill - MIT Media Lab Sajid Sadi - MIT Media Lab Pattie Maes - MIT Media Lab Claudio Pinhanez - IBM Research, T.J. Watson Marco Susani - Motorola, Advanced Concepts Group Primary contact: approachable@media.mit.edu |
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